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How To Change Split Screen On Mario Kart 8

Does Mario Kart 8 simply permit for horizontal split screen?

  • Thread starter gmcube
  • Start date
gmcube
  • #1

This would but experience weird to me.Though I guess if they gave you no options you could just prepare up a iii or 4 thespian race and probably get the usual method, though I've no testify this would be possible.

I don't plan on playing local multi myself, its just something Ive been wondering nigh.

mec_os
Dec 29, 2003
65,859
32,627
  • #2
seems like it. i much adopt the other way. i don't know why they decided to exercise it in this way
  • #3
it makes more sense this way, especially with almost people having wide screen tvs, and the more verticality and twisting of the maps, you tin can run across more alee of yous rather than more to the sides. it would be a crazy wide and short aspect ratio the other way.

for ref. sake

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gmcube
  • #4
it makes more sense this way, specially with most people having wide screen tvs, and the more verticality and twisting of the maps, you can encounter more ahead of you rather than more to the sides. it would be a crazy wide and short aspect ratio the other way.
Yeah but options would be nice. ideally we would be able to change the split to horizontal, vertical, and even diagonally (for the 2 and 3 player) where the 16:9 aspect ratios are retained. and you take a quarter with a map. or any other useful info for all players. If in that location is just two the quaternary quarter tin be blacked out or something. On an HD set players would still accept enough pixels to piece of work with compared to SD.

In that location are ways to do it without going too wide. And some may even similar the actress wide aspect ratio only fine.

Concluding edited:
  • #5
Vertical makes more sense on TVs with xvi:9 aspect ratios. I used to hate information technology on SD TVs though. Either way, I concur it would be nice to take choices.
  • #half-dozen
With vertical its easier to see.

Its Vertical for two Players; and
Horizontal for 4 players.

2520484-gameplay_mariokart8.2_20140428gs.jpg
  • #vii
With vertical its easier to see.

Its Vertical for 2 Players; and
Horizontal for four players.
View attachment 146721


Actually that is split both vertically and horizontally.
  • #8
With vertical its easier to meet.

Its Vertical for two Players; and
Horizontal for 4 players.
View attachment 146721


Really that is split both vertically and horizontally.
whataver lol. y'all know what i mean, the 4 histrion one is more with side views.
  • #9
yeah options would be nice. But aye 4 actor keeps the aforementioned attribute ratio as SP, just smaller images obviously. And 2 player horizontally is much closer to that aspect ratio than vertically would be.
mec_os
Dec 29, 2003
65,859
32,627
  • #10
it makes more sense this manner, peculiarly with almost people having wide screen tvs, and the more verticality and twisting of the maps, you tin can encounter more than alee of you lot rather than more to the sides. information technology would be a crazy wide and brusque attribute ratio the other way.

for ref. sake


i would prefer wider. in the op screen shot you lot wouldn't even be able to see if at that place is someone next to yous. mural is more natural to how wle come across the world. i don't recall the horizontal split gains you anything. plus we exercise have precedents. horizontal split in mario kart wii on widescreen idiot box felt natural and there was plenty of view.

in general, wider is meliorate than taller for views.

  • #eleven
it makes more sense this way, especially with most people having broad screen tvs, and the more verticality and twisting of the maps, you lot can see more ahead of you rather than more to the sides. it would exist a crazy wide and short aspect ratio the other mode.

for ref. sake


i would prefer wider. in the op screen shot you wouldn't even exist able to encounter if in that location is someone next to you lot. landscape is more than natural to how wle encounter the world. i don't think the horizontal split gains you annihilation. plus we do have precedents. horizontal separate in mario kart wii on widescreen telly felt natural and there was plenty of view.

in general, wider is better than taller for views.

Trust me, if you await at a broad screen with information technology existence vertically it merely looks better
mec_os
Dec 29, 2003
65,859
32,627
  • #12
it makes more than sense this way, especially with most people having wide screen tvs, and the more verticality and twisting of the maps, you lot can run across more ahead of y'all rather than more to the sides. it would exist a crazy wide and short attribute ratio the other way.

for ref. sake


i would adopt wider. in the op screen shot y'all wouldn't even be able to see if there is someone side by side to you. landscape is more natural to how wle see the world. i don't remember the horizontal split gains you anything. plus we exercise have precedents. horizontal separate in mario kart wii on widescreen tv felt natural and there was plenty of view.

in general, wider is better than taller for views.

Trust me, if you await at a wide screen with information technology being vertically it just looks better

i don't need to trust you. i played games split up both ways, i adopt wider. example. exite bots is horzontal split and mario kart wii is vertical. i adopt mario kart wii'due south view ameliorate
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  • #13
i would prefer wider. in the op screen shot you wouldn't even exist able to see if there is someone next to you. landscape is more natural to how wle see the globe. i don't remember the horizontal dissever gains you lot annihilation. plus we practise have precedents. horizontal carve up in mario kart wii on widescreen tv felt natural and there was plenty of view.

in general, wider is meliorate than taller for views.

Trust me, if you lot look at a wide screen with it being vertically it just looks better

i don't need to trust you. i played games dissever both ways, i adopt wider. case. exite bots is horzontal split and mario kart wii is vertical. i prefer mario kart wii's view better
But MK Wii doesnt take the same crazy twisting tracks of MK8, nor the hang gliding gameplay that uses a more vertical veiw. they are non the same game. Certain it would be doable, only seems that vertically split is the best compromise for how the game is designed. And is much closer to the orginal aspect ratio, and then it could be a gameplay remainder thing(no advantages/disadvantages from wider FOV) and graphics optimization affair(rendering optimized to tighter FOV) as well.
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CloudWindfootOmega
  • #14
what does 3 actor look like though?

i call up the reasons is because in a racing game its more important to see whats ahead than whats beside.

mec_os
Dec 29, 2003
65,859
32,627
  • #15
Trust me, if you await at a wide screen with information technology being vertically it just looks better

i don't need to trust you. i played games split both ways, i prefer wider. example. exite bots is horzontal split and mario kart wii is vertical. i adopt mario kart wii's view better
Just MK Wii doesnt accept the aforementioned crazy twisting tracks of MK8, nor the hang gliding gameplay that uses a more vertical veiw. they are non the same game. Certain it would likely be doable, but seems that vertically separate is the all-time compromise for how the game is designed.

in a game similar mario kart. what is immediately around y'all is more important then what'due south vertical in the distance. and even so the information y'all demand would fit but fine, simply clipping the sides of the the tracks is more than decremental than clipping out the sky or whatever vertical rail that might appear in the altitude specially since the camera turns with the track.

hither is an instance of the missing info in the OP prototype

  • #16
i don't need to trust you. i played games divide both ways, i prefer wider. example. exite bots is horzontal split and mario kart wii is vertical. i prefer mario kart wii's view better
But MK Wii doesnt have the same crazy twisting tracks of MK8, nor the hang gliding gameplay that uses a more vertical veiw. they are not the same game. Sure it would likely exist doable, but seems that vertically split is the best compromise for how the game is designed.

in a game like mario kart. what is immediately around you lot is more than important then what'southward vertical in the altitude. and however the information you demand would fit just fine, only clipping the sides of the the tracks is more decremental than clipping out the sky or any vertical track that might appear in the altitude particularly since the photographic camera turns with the rail.

here is an example of the missing info in the OP image


This pic southward non entirely authentic though, y'all are merely adding information, just in real world implmentation y'all would be loosing info on top and bottom too. It is a compromise. Equally I mentioned in my edited posts, information technology could exist a FOV graphics optimization. They probable would not be able to aggrandize the FOV like this and keep the engine stable.

BTW, this is a pretty cool moving picture.

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CloudWindfootOmega
  • #17
i don't need to trust you. i played games split both ways, i prefer wider. case. exite bots is horzontal carve up and mario kart wii is vertical. i adopt mario kart wii'southward view better
But MK Wii doesnt have the same crazy twisting tracks of MK8, nor the hang gliding gameplay that uses a more vertical veiw. they are non the same game. Certain information technology would probable be doable, but seems that vertically split up is the all-time compromise for how the game is designed.

in a game similar mario kart. what is immediately effectually you lot is more of import then what's vertical in the altitude. and even so the information you need would fit merely fine, just clipping the sides of the the tracks is more than decremental than clipping out the sky or any vertical rail that might appear in the distance specially since the photographic camera turns with the track.

here is an case of the missing info in the OP epitome

wow ... i didn't realize that you can only see one/4th equally much past cutting the size in half and zooming out slightly
Simply MK Wii doesnt accept the same crazy twisting tracks of MK8, nor the hang gliding gameplay that uses a more vertical veiw. they are not the same game. Certain it would likely be doable, simply seems that vertically split is the best compromise for how the game is designed.

in a game like mario kart. what is immediately around you is more than important then what's vertical in the distance. and yet the information you need would fit merely fine, merely clipping the sides of the the tracks is more decremental than clipping out the sky or any vertical track that might appear in the distance specially since the camera turns with the track.

here is an example of the missing info in the OP image


This pic s not entirely accurate though, you are merely adding information, but in existent globe implmentation you would be loosing info on top and bottom besides. It is a compromise. As I mentioned in my edited posts, it could exist a FOV graphics optimization. They likely would not exist able to expand the FOV like this and keep the engine stable.

BTW, this is a pretty cool pic.

not a chance, seeing farther away means yous are rendering more rendering to the sides.
Last edited by a moderator:
  • #xviii
in a game like mario kart. what is immediately around y'all is more than of import then what'due south vertical in the distance. and even so the data you need would fit just fine, but clipping the sides of the the tracks is more than decremental than clipping out the sky or any vertical track that might announced in the distance especially since the photographic camera turns with the track.

here is an example of the missing info in the OP prototype


This pic s not entirely authentic though, you are only adding information, but in existent earth implmentation y'all would be loosing info on summit and lesser as well. It is a compromise. As I mentioned in my edited posts, it could exist a FOV graphics optimization. They likely would not be able to aggrandize the FOV like this and keep the engine stable.

BTW, this is a pretty cool pic.

not a gamble, seeing further away means you are rendering more than rendering to the sides.
??? I dont think y'all are understanding, this pic is both seeing far in the altitude(as it is using the base Vertical splitscreen), equally well as rendering more to the side and in the far distance in these new side panels also.

They are not gonna pan the camera this far out, specially in smaller split screen resolutions.

Also MK8s camera seems to be consdiering more than closer/zoomed in on the player than it was on previous Mario Karts.

Final edited:
MonkeyKongCountry
  • #19
People are more likely to exist sitting side past side rather than stacked on summit of each other.That said, adding an option wouldn't of hurt anyone.
gmcube
  • #xx
People are more likely to be sitting side by side rather than stacked on pinnacle of each other.
...what does that have to do with anything?
mec_os
Dec 29, 2003
65,859
32,627
  • #21
People are more likely to be sitting side by side rather than stacked on tiptop of each other.
...what does that have to do with anything?

he means that if you are sitting on the right side of the room, you lot might want the right side of the screen as opposed to height or bottom.

hbguy311
  • #22
This is the commencement MK to exercise this if I remember correctly.
SteveSnowmn
  • #23
Meh, I'm not concerned by it. Choice is always preferred simply on broad TVs I prefer a vertical split for about games.
  • #24
Hopefully Nintendo will patch this so you tin play the game in Horizontal split up screen. Because I detest playing dissever screen Vertical Can't stand it.
-S0L-
Jan 29, 2007
102,056
75,067
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  • #25
It'southward not something that straight affects me, but an option to have horizontal divide screen would have been platonic.
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  • #26
Where is information technology confirmed that there is no horizontal splitscreen?

Source: https://www.ignboards.com/threads/does-mario-kart-8-only-allow-for-horizontal-split-screen.453992815/

Posted by: davisandessaint.blogspot.com

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